Ask the user to enter the amount of money he or she wants to enter into the slot machine.When the program runs, it should do the following: If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user.Ĭreate a program that simulates a slot machine. The slot machine then displays a set of random images. A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button).